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Melquiades blasphemous
Melquiades blasphemous




melquiades blasphemous

  • Dying when falling through a pit with the inventory open could cause a softlock.
  • Interacting with Our Lady of the Six Sorrows a second time could cause a softlock.
  • The Great Elevator in Archcathedral Rooftops could cause a softlock.
  • Fixed a bug where The Penitent One would face the wrong way when going though certain doorways.
  • In certain locations, the head of The Penitent One could be seen sticking out when falling down a pit.
  • Fixed an issue with the Retribution animation.
  • Fixed door sprites clipping through the penitent one in Wasteland of Buried Churches.
  • Fix snow falling inside screen space (Mountains).
  • When using a controller to exit the teleport menu, TPO didn’t make an exit animation and remained invisible.
  • Added decorative sprites of wax below red and blue candles on scenes.
  • Reflections were not working in scenes like the Halite Lake and the dark room after Melquiades.
  • Fixed a bug that caused Guilt Fragment appearing right in front of the burning tree on Perpetva’s fight to be impossible to retrieve.
  • Fixed a bug that caused Guilt Fragments to get stuck in between scenes under the elevator at Library of Negated Words sometimes.
  • All spike traps have been corrected to prevent a strange behaviour forcing guilt fragments to appear in Albero.
  • melquiades blasphemous

  • Slight geometry tweaks in Wasteland of the Buried Churches and Archcathedral Rooftops.
  • MELQUIADES BLASPHEMOUS FULL

  • Improved navigation in shortcut between Sleeping Canvases and Mercy Dreams (The infamous room full of spikes!).
  • Fixed a bug that caused falling attacks to continually loop in rare situations.
  • Removed ladder landing screen shake effect.
  • Fixed a bug that caused TPO to pass through walls in certain jump conditions.
  • Fixed several typos in different languages.
  • Iterated a few areas featuring moving platforms, to improve platforming and navigation, and make wait times shorter.
  • Added and reworked some annoying moving platforms to shorten wait times and improve level navigation.
  • Fixed a collision issue that made some players go through them on certain jumps.
  • Before it was only available after touching the ground again.
  • Damage while wall climbing now doesn’t prevent further wall climbing.
  • The Penitent One will only climb a ledge if the players press Up, to prevent accidental climbing.
  • The Penitent One still can hold down to fall while hanging from a ledge, but the holding time has been adjusted.
  • The Penitent One is now be able to jump off walls, ledges and ladders by pressing the Grab cancel action.
  • Jumping in mid-air is now possible for a few frames after running off a platform (Coyote time / ghost jump).
  • Collision detection during jumps tweaked to improve jump feeling.





  • Melquiades blasphemous