
Dying when falling through a pit with the inventory open could cause a softlock. Interacting with Our Lady of the Six Sorrows a second time could cause a softlock. The Great Elevator in Archcathedral Rooftops could cause a softlock. Fixed a bug where The Penitent One would face the wrong way when going though certain doorways. In certain locations, the head of The Penitent One could be seen sticking out when falling down a pit. Fixed an issue with the Retribution animation. Fixed door sprites clipping through the penitent one in Wasteland of Buried Churches. Fix snow falling inside screen space (Mountains). When using a controller to exit the teleport menu, TPO didn’t make an exit animation and remained invisible. Added decorative sprites of wax below red and blue candles on scenes. Reflections were not working in scenes like the Halite Lake and the dark room after Melquiades. Fixed a bug that caused Guilt Fragment appearing right in front of the burning tree on Perpetva’s fight to be impossible to retrieve. Fixed a bug that caused Guilt Fragments to get stuck in between scenes under the elevator at Library of Negated Words sometimes. All spike traps have been corrected to prevent a strange behaviour forcing guilt fragments to appear in Albero.
Slight geometry tweaks in Wasteland of the Buried Churches and Archcathedral Rooftops. MELQUIADES BLASPHEMOUS FULL
Improved navigation in shortcut between Sleeping Canvases and Mercy Dreams (The infamous room full of spikes!). Fixed a bug that caused falling attacks to continually loop in rare situations. Removed ladder landing screen shake effect. Fixed a bug that caused TPO to pass through walls in certain jump conditions. Fixed several typos in different languages. Iterated a few areas featuring moving platforms, to improve platforming and navigation, and make wait times shorter. Added and reworked some annoying moving platforms to shorten wait times and improve level navigation. Fixed a collision issue that made some players go through them on certain jumps. Before it was only available after touching the ground again. Damage while wall climbing now doesn’t prevent further wall climbing. The Penitent One will only climb a ledge if the players press Up, to prevent accidental climbing. The Penitent One still can hold down to fall while hanging from a ledge, but the holding time has been adjusted. The Penitent One is now be able to jump off walls, ledges and ladders by pressing the Grab cancel action. Jumping in mid-air is now possible for a few frames after running off a platform (Coyote time / ghost jump). Collision detection during jumps tweaked to improve jump feeling.