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Left click to paint foliage, shift+leftclick to remove. Here you can select individual bits of foliage by browsing the assets top left, or if you click assets it will take you to collections, which includes: stones, trees, grass, etc. In the cut tool, you can change the preview method, but it seems to have no effect whatsoever.īefore you start doing anything in the foliage tool, you need to click W and switch to the Exact tool. You can change the preview method to either Brush Alpha or Weight, which you can specify in the paint tool.Ĭut (R) - Left click to cut terrain, shift+leftclick to undo cut. In the smoothing tool, you can change the Brush and Pixel average, and it seems to have the same effect as the it's terrain tool counterpart. Smooth (E) - Left click to paint, shift+leftclick to undo smoothing effect. You can also mess around with the settings of these options to your liking. You can also use Auto Slope and Auto Foundation, these automatically "bake" the materials onto a surface if requirements are met. In the paint tool, you select a weight target, which from my testing seems to adjust how fast the terrain paints onto a surface.
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Paint (Q) - Left click to paint, shift+leftclick to erase material
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Select a material that you set in the tiles tab from the list. There is NO MORE material baking, you have to paint everything manually, although you can still be helped by the auto slope and auto foundation tool.
#Unturned map editor tutorial how to
If you haven't watched the linked Youtube video above, go watch it now, it shows you how to setup your tiles so that you can begin painting materials. It does not seem to matter whether you click at the top or bottom of the ramp. In the ramp tool, you can left click and drag to place a ramp. Pixel Average - Seems to favor smoothing edgesĬontrols - Left click to place a ramp, and drag the cursor while holding left click to the desired location and release to place a ramp. I am unsure of it's real function, but this is what I had gathered from testing.īrush Average - Seems to smooth out everything These are Brush Average and Pixel Average. In the smooth tool, you can select 2 options for the smooth method.
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Max - Only affects terrain lower than the desired height Min - Only affects terrain higher than the desired height There are 3 options for the flatten method, Regular, Min, and Max In the flatten tool, you can assign a flatten target (aka the height to want to flatten at) by doing alt+leftclick at the desired height.
#Unturned map editor tutorial update
I am unsure of what "Max preview samples" does, will update the guide when determined.Ĭontrols - Left click to raise, shift+leftclick to lower. V - Adjust brush strength, move the mouse around to change strength (More Green = Stronger | More Red = Weaker) (This changes what area is mainly affected, experiment on your own to see what works best) B - Change brush radius, move the mouse around to change size of outer circleį - Change falloff size, move the mouse around to change size of inner circle
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